Venus...I see blue
Video still
Video still
Video projection with sound | 1998 | 3:16 loop
In Venus…I see blue, Marsh composited video footage of a performance shot in her studio with a 3D animation of Venus to produce an immersive projection in which an avatar entices us to join her on an infinite journey across her planet. In this work, the artist plays a construct-like character inspired by the female heroines of virtual-fighting video games. Mixing cultural references, she also borrows from streetwear, martial arts movies, and animation to bolster her pop-cultural credentials. The work aims to undermine the illusions of fluidity and seamlessness that video games were increasingly embracing in the 1990s, following the industry’s widespread adoption of 3D graphics. The projection materializes a character that is automated and seemingly unreal, but also out of breath, aware of the camera, and self-conscious.
Credits
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Performer:
Lynne Marsh -
Camera:
Nigel Smith -
Sound design:
Simon Smith -
Image source:
NASA and JPL -
Production support:
Goldsmiths’ College, London
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2001
Landscape
Mercer Union Gallery
Toronto
Exhibition
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2000
Venus...I see blue
Oboro
Montréal
Exhibition
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1998
Venus...I see blue
291 Gallery
London
Exhibition
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2008
Britspotting
Hackeschehofe Cinema, Berlin; Corso Cinema, Stuttgart
Screening
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2003
New Territories International Festival of Live Art
The Arches Theatre
Glasgow
Screening
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2003
Festival International Cinéma Nouvelle Génération
Hôtel de Ville
Lyon, France
Screening