Volcano

Video still

Video still

Single-channel video installation with sound: video projection, double-sided curved screen, and speakers | 5:30 minutes (loop) | 2006

Volcano presents a visual translation that intertwines scientific visualization, science fiction, and special effects to legitimize inquiry into speculative world-building. It invites us into a sensual, shifting, and ultimately dislocated virtual landscape. Our perspective initially allows us to scan a sublime spatial field; then, as it ripples and swirls at ever increasing speed, the projected landscape disintegrates, disorienting us. 

In both Volcano and Crater, a digitally simulated environment becomes a means of exploring the visual logic and ideological underpinning of investment in the digital reconstruction of space for scientific, military, and political purposes. Both works are based on a 3D simulation of the volcanic crater of Mount St. Helens developed by NASA scientists, who used a thermal infrared multispectral scanner to create a pictorial equivalent of the landmass’s varying temperatures and densities. Using the landscape in motion as both performer and performative space, these works expand Marsh’s investigation into our insatiable desire for immersion.

Credits

  • 3D Animation:
    Sol Rogers

  • Sound Design:
    Simon Ingebrigtsen and Aidan Love

  • 3D Model Source:
    NASA and Jet Propulsion Laboratory

  • Funding :
    The Arts Council England

Video still

Video still

  • Volcano

    Author: Pil and Galia Kollectiv

    Platform, 2006

    PDF
  • Critical Tourism. On Lynne Marsh’s video installation Stadium – first cut

    Author: Kathrin Becker

    BE-Magazine, Künstlerhaus Bethanien, 2007

    PDF

Video still

  • 2023

    Rare Earth

    Timeshare

    Los Angeles

    Exhibition

  • 2006

    Volcano

    Platform

    London

    Exhibition

  • 2007

    Supernature

    Urban Screens Manchester 07

    Manchester, UK

    Screening