Volcano
Video still
Video still
Single-channel video installation with sound: video projection, double-sided curved screen, and speakers | 5:30 minutes (loop) | 2006
Volcano presents a visual translation that intertwines scientific visualization, science fiction, and special effects to legitimize inquiry into speculative world-building. It invites us into a sensual, shifting, and ultimately dislocated virtual landscape. Our perspective initially allows us to scan a sublime spatial field; then, as it ripples and swirls at ever increasing speed, the projected landscape disintegrates, disorienting us.
In both Volcano and Crater, a digitally simulated environment becomes a means of exploring the visual logic and ideological underpinning of investment in the digital reconstruction of space for scientific, military, and political purposes. Both works are based on a 3D simulation of the volcanic crater of Mount St. Helens developed by NASA scientists, who used a thermal infrared multispectral scanner to create a pictorial equivalent of the landmass’s varying temperatures and densities. Using the landscape in motion as both performer and performative space, these works expand Marsh’s investigation into our insatiable desire for immersion.
Credits
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3D Animation:
Sol Rogers -
Sound Design:
Simon Ingebrigtsen and Aidan Love -
3D Model Source:
NASA and Jet Propulsion Laboratory -
Funding :
The Arts Council England
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2023
Rare Earth
Timeshare
Los Angeles
Exhibition
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2006
Volcano
Platform
London
Exhibition
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2007
Supernature
Urban Screens Manchester 07
Manchester, UK
Screening